Another Smash Hit
by Kiara Lyons
The console version of the popular Nintendo fighting game, Super Smash Bros, was released this past weekend, and let me tell you, from the controls, to the graphics, to the sheer amount of content in the game it blows the 3DS version, that we recently reviewed, out of the water. There are significant improvements over any of the previously released versions of the game. This was one of the most anticipated games of the year, and has quickly become the fastest selling Wii U game so far. So, let’s talk about what’s in the game.
First of all, as soon as you start the game, you are welcomed by an opening cinematic, which was not present in the 3DS version. When you press the start button, you will be presented with a beautiful menu screen filled with beautiful colors and the silhouettes of characters passing by. With the amazing menu music blaring in the background, it’s hard not to get excited before even experiencing the gameplay.
The overall gameplay mechanics and character roster in this game are similar to the to the previously reviewed 3DS version. The controls are tight and responsive, and the Wii U version runs smoothly at 60 frames per second. Due to the bigger screen, better graphics, and the larger scale of most of the stages, you can’t help but notice a significant improvement in gameplay with the Wii U version. There are a variety of stages to choose from, including a giant battlefield that transitions from day to night as you play, dual plane arenas such as the Jungle Hijinks stage, GIGANTIC fighting spaces like the Great Cave Offensive, and travelling stages that take you through places, such as Skyloft or New Super Mario Bros U. Overall, there are MANY stages to play on, each with its own special twist.
The Wii U version of Smash Bros has more game modes than you can imagine. First of all, there’s the regular Smash Mode, where you can pit various Nintendo characters against each other. This mode has been built upon and fine-tuned over the years. Then there is Special Smash where you can add small twist to battles from making everybody invisible or metal, to giving everybody fire breath and much more. There’s a new mode, Eight Player Smash (yes you heard me), where eight can now play at once. This mode is an absolute BLAST to play on! There’s also the Wii U variant of Smash Run, Smash Tour where you go along a board playing various games and collecting power-ups. Even after that, there’s Classic Mode, where you go the arena fighting others until you reach the final bosses Master Hand and Crazy Hand. I've barely scratched the surface when it comes to game modes, so here are some small descriptions of some other game modes. Crazy Orders and Master Orders, where you go through challenges crafted by Master Hand and Crazy Hand to earn prizes. Stage Builder, where you can make your own stages by just scribbling the stylus around on the Nintendo Game Pad. All Star Mode, where you pit yourself against every character in the game, and if you survive, you get a neat trophy of your character’s “final smash.” Photo Studio, where you can make different scenarios using the different trophies you've gathered along the way. The last mode that I will describe is Event Mode, where you go through a map of challenges, each with its own gimmick. Even with all of the aforementioned game modes, there are still game modes that I haven’t even touched upon.
A problem I had with the 3DS version, was that there was often lag when playing other players. This problem is pretty much non-existent with the Wii U version, as I have competed in over 100 matches and experienced lag in less than 10 of them. The online lag that was experienced with this game seemed mostly attributable to the players’ internet connection, and not a problem with the Nintendo hardware or servers.
As you have probably surmised, based on all of the aforementioned gameplay modes, this game has AMAZING replay value. This is a game meant to last YEARS, if not DECADES, before it would lose its replay value. Only a small portion of people would take the time to complete 100% of the game, and there are enough extras and bonus content (400 songs, 140 challenges, almost unlimited customizations, etc.) to keep the average player occupied for a long time. As a testament to the replay value of this type of game, Super Smash Bros Melee, a game released back in the 2001, is still being played by many people today. That game only has a microscopic amount of content compared to Super Smash Bros for Wii U.
Overall Super Smash Bros for Wii U is an amazing and well-crafted game. The graphics and aesthetics are the best that I’ve seen in a long time, and the gameplay is absolutely amazing. If you don’t have it yet BUY IT! If you don’t have a Wii U, get a Wii U just for this game! That’s how good it is.
+ Great Gameplay, Many Fun Game Modes, Extensive Roster, Awesome Stages, Replay Value, Great Graphics, Runs Smoothly, Great Soundtrack